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June 13th, 2016 marks twenty years of continous development for the Noble Ape Simulation.

The Noble Ape Simulation was started in 1996. It features a number of autonomous simulation components including:

  • a landscape simulation,
  • biological simulation,
  • weather simulation,
  • sentient creature (Noble Ape) simulation (including a number of internal biological simulations), and,
  • a simple intelligent-agent scripting language (ApeScript).
  • The cognitive simulation is central to the hardcoded Simulation and optional (on by default) in the ApeScript version of the sentient simulation. This gives some freedom in the agent simulation method used through ApeScript. Advanced ApeScript users may turn the cognitive simulation off and use the ''brain space'' as actual memory.

    The landscape (physics) and weather simulations are autonomous components of the Noble Ape Simulation too. The weather simulation can work in either flat or spherical environments similar to the landscape simulation.

    The biological simulation is based on quantum mechanics. The landscape's shape (height values, surface area, slopes, angle to simulated sun) can be the source of all the biological properties of the environment. This means for any landscape, a long-term stable biological environment can exist and include a wide variety of plants and animals in the simulated ecosystem.

    All the technologies developed in Noble Ape are available in a variety of different forms. The basic downloadable GUI version of Noble Ape is available for Mac, iPad, Windows and Linux.


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